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MODELS
2007
Springer
16 years 22 days ago
Model-Based Design of Computer-Controlled Game Character Behavior
Recently, the complexity of modern, real-time computer games has increased drastically. The need for sophisticated game AI, in particular for Non-Player Characters, grows with the ...
Jörg Kienzle, Alexandre Denault, Hans Vanghel...
PPSWR
2005
Springer
16 years 3 days ago
Computational Treatment of Temporal Notions: The CTTN-System
The CTTN-system is a computer program which provides advanced processing or temporal notions. The basic data structures of the CTTN-system are time points, crisp and fuzzy time int...
Hans Jürgen Ohlbach
GLOBAL
2003
Springer
15 years 11 months ago
UML for Global Computing
Global systems – systems which may operate over transient networks including mobile elements and in which computation itself may be mobile – are gaining in importance. Neverthe...
Hubert Baumeister, Nora Koch, Piotr Kosiuczenko, P...
PLDI
1995
ACM
15 years 10 months ago
APT: A Data Structure for Optimal Control Dependence Computation
The control dependence relation is used extensively in restructuring compilers. This relation is usually represented using the control dependence graph; unfortunately, the size of...
Keshav Pingali, Gianfranco Bilardi
LREC
2010
199views Education» more  LREC 2010»
15 years 8 months ago
A Random Graph Walk based Approach to Computing Semantic Relatedness Using Knowledge from Wikipedia
Determining semantic relatedness between words or concepts is a fundamental process to many Natural Language Processing applications. Approaches for this task typically make use o...
Ziqi Zhang, Anna Lisa Gentile, Lei Xia, José...