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AIED
2005
Springer
16 years 3 days ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...
SIGSOFT
2000
ACM
15 years 11 months ago
Implicit context: easing software evolution and reuse
Software systems should consist of simple, conceptually clean software components interacting along narrow, well-defined paths. All too often, this is not reality: complex compon...
Robert J. Walker, Gail C. Murphy
KBSE
2005
IEEE
16 years 6 days ago
An analysis of rule coverage as a criterion in generating minimal test suites for grammar-based software
The term grammar-based software describes software whose input can be specified by a context-free grammar. This grammar may occur explicitly in the software, in the form of an in...
Mark Hennessy, James F. Power
NLE
2008
109views more  NLE 2008»
15 years 6 months ago
Natural language processing in CLIME, a multilingual legal advisory system
This paper describes clime, a web-based legal advisory system with a multilingual natural language interface. clime is a `proof-of-concept' system which answers queries relat...
Roger Evans, Paul Piwek, Lynne J. Cahill, Neil Tip...
CW
2004
IEEE
15 years 10 months ago
Interactive Function-Based Shape Modeling for Cyberworlds
Shared virtual worlds require exchanging shape models over the Internet. Since complex shapes such as VRML objects are often defined with polygonal meshes, the size of models may ...
Konstantin Levinski, Alexei Sourin