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GECCO
2008
Springer
179views Optimization» more  GECCO 2008»
15 years 7 months ago
Developing neural structure of two agents that play checkers using cartesian genetic programming
A developmental model of neural network is presented and evaluated in the game of Checkers. The network is developed using cartesian genetic programs (CGP) as genotypes. Two agent...
Gul Muhammad Khan, Julian Francis Miller, David M....
GECCO
2008
Springer
178views Optimization» more  GECCO 2008»
15 years 7 months ago
Agent Smith: a real-time game-playing agent for interactive dynamic games
The goal of this project is to develop an agent capable of learning and behaving autonomously and making decisions quickly in a dynamic environment. The agent’s environment is a...
Ryan K. Small
GECCO
2010
Springer
191views Optimization» more  GECCO 2010»
15 years 6 months ago
Fitness importance for online evolution
To complement standard fitness functions, we propose "Fitness Importance" (FI) as a novel meta-heuristic for online learning systems. We define FI and show how it can be...
Philip Valencia, Raja Jurdak, Peter Lindsay
JMLR
2008
111views more  JMLR 2008»
15 years 6 months ago
Ranking Categorical Features Using Generalization Properties
Feature ranking is a fundamental machine learning task with various applications, including feature selection and decision tree learning. We describe and analyze a new feature ran...
Sivan Sabato, Shai Shalev-Shwartz
SAB
2010
Springer
145views Optimization» more  SAB 2010»
15 years 4 months ago
Minimal Model of Strategy Switching in the Plus-Maze Navigation Task
Prefrontal cortex (PFC) has been implicated in the ability to switch behavioral strategies in response to changes in reward contingencies. A recent experimental study has shown tha...
Denis Sheynikhovich, Laurent Dollé, Ricardo...