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ISVC
2010
Springer
15 years 5 months ago
Low Cost VR Meets Low Cost Multi-touch
This paper presents the design, implementation, and lessons learned from developing a multi-surface VR visualization environment. The environment combines a head-tracked vertical V...
Dane M. Coffey, Fedor Korsakov, Daniel F. Keefe
BMCBI
2007
116views more  BMCBI 2007»
15 years 6 months ago
Clustering protein environments for function prediction: finding PROSITE motifs in 3D
Background: Structural genomics initiatives are producing increasing numbers of threedimensional (3D) structures for which there is little functional information. Structure-based ...
Sungroh Yoon, Jessica C. Ebert, Eui-Young Chung, G...
MSWIM
2005
ACM
16 years 4 days ago
Using statistical design of experiments for analyzing mobile ad hoc networks
The performance of mobile ad hoc networks can be influenced by numerous factors, including protocol design at every layer; parameter settings such as retransmission limits and ti...
Michael W. Totaro, Dmitri D. Perkins
WWW
2005
ACM
16 years 7 months ago
An environment for collaborative content acquisition and editing by coordinated ubiquitous devices
Digital content is not only stored by servers on the Internet, but also on various embedded devices belonging to ubiquitous networks. In this paper, we propose a content processin...
Yutaka Kidawara, Tomoyuki Uchiyama, Katsumi Tanaka
PLDI
1995
ACM
15 years 10 months ago
Unifying Data and Control Transformations for Distributed Shared Memory Machines
We present a unified approach to locality optimization that employs both data and control transformations. Data transformations include changing the array layout in memory. Contr...
Michal Cierniak, Wei Li