Procedural methods have long been used for generation of art assets, but procedural generation of scenarios has lagged behind. In particular, training games for emergency rescue w...
Abstract. This paper proposes a fuzzy-rough method of maintaining CaseBased Reasoning (CBR) systems. The methodology is mainly based on the idea that a large case library can be tr...
We propose a new approach to easily creating 3 0 geometric models. A technique called interactive evolutionary computation (IEC) is introduced to accelerate user’s invention and...
In order to achieve a high level of abstraction, array-oriented languages provide language constructs for defining array operations in a shape-invariant way. However, when trying ...
This paper is focused on determining the parameters of radial basis function neural networks (number of neurons, and their respective centers and radii) automatically. While this ...