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AIIDE
2009
15 years 8 months ago
Constructing Game Agents from Video of Human Behavior
Developing computer game agents is often a lengthy and expensive undertaking. Detailed domain knowledge and decision-making procedures must be encoded into the agent to achieve re...
Nan Li, David J. Stracuzzi, Gary Cleveland, Tolga ...
ATAL
2010
Springer
15 years 8 months ago
Merging example plans into generalized plans for non-deterministic environments
We present a new approach for finding generalized contingent plans with loops and branches in situations where there is uncertainty in state properties and object quantities, but ...
Siddharth Srivastava, Neil Immerman, Shlomo Zilber...
ATAL
2010
Springer
15 years 8 months ago
Strategic planning for probabilistic games with incomplete information
Alternating-time Temporal Logic (ATL) [1] is used to reason about strategic abilities of agents. Aiming at strategies that can realistically be implemented in software, many varia...
Henning Schnoor
DAGM
2010
Springer
15 years 8 months ago
Probabilistic Multi-class Scene Flow Segmentation for Traffic Scenes
A multi-class traffic scene segmentation approach based on scene flow data is presented. Opposed to many other approaches using color or texture features, our approach is purely ba...
Alexander Barth, Jan Siegemund, Annemarie Mei&szli...
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GLOBE
2008
Springer
15 years 7 months ago
Query Propagation in a P2P Data Integration System in the Presence of Schema Constraints
This paper addresses the problem of data integration in a P2P environment, where each peer stores schema of its local data, mappings between the schemas, and some schema constraint...
Tadeusz Pankowski