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VISUALIZATION
2003
IEEE
16 years 9 hour ago
Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM)
We describe an efficient technique for out-of-core management and interactive rendering of planet sized textured terrain surfaces. The technique, called P-Batched Dynamic Adaptiv...
Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, F...
HT
2003
ACM
15 years 12 months ago
Paper chase revisited: a real world game meets hypermedia
In this short paper, we present a location aware mobile game which lets users play a paper chase game on a mobile device. By using their physical movement and location in the real...
Susanne Boll, Jens Krösche, Christian Wegener
MM
2003
ACM
124views Multimedia» more  MM 2003»
15 years 12 months ago
Experience based sampling technique for multimedia analysis
We present a novel experience based sampling or experiential sampling technique which has the ability to focus on the analysis’s task by making use of the contextual information...
Jun Wang, Mohan S. Kankanhalli
MOBIHOC
2003
ACM
15 years 12 months ago
Improving fairness among TCP flows crossing wireless ad hoc and wired networks
In scenarios where wireless ad hoc networks are deployed, sometimes it would be desirable that ad hoc nodes can communicate with servers in wired networks to upload or download da...
Luqing Yang, Winston Khoon Guan Seah, Qinghe Yin
WSNA
2003
ACM
15 years 12 months ago
Asymptotically optimal time synchronization in dense sensor networks
We consider the problem of synchronization of all clocks in a sensor network, in the regime of asymptotically high node densities. We formulate this problem as one in which all cl...
An-Swol Hu, Sergio D. Servetto
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