We describe an efficient technique for out-of-core management and interactive rendering of planet sized textured terrain surfaces. The technique, called P-Batched Dynamic Adaptiv...
Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, F...
In this short paper, we present a location aware mobile game which lets users play a paper chase game on a mobile device. By using their physical movement and location in the real...
We present a novel experience based sampling or experiential sampling technique which has the ability to focus on the analysis’s task by making use of the contextual information...
In scenarios where wireless ad hoc networks are deployed, sometimes it would be desirable that ad hoc nodes can communicate with servers in wired networks to upload or download da...
We consider the problem of synchronization of all clocks in a sensor network, in the regime of asymptotically high node densities. We formulate this problem as one in which all cl...