The popular bag-of-words paradigm for action recognition tasks is based on building histograms of quantized features, typically at the cost of discarding all information about rela...
We present a method for efficiently generating a representation of a multi-modal posterior probability distribution. The technique combines ideas from RANSAC and particle filterin...
Three-dimensional animating meshes have been widely used in the computer graphics and video game industries. Reducing the animating mesh complexity is a common way of overcoming th...
We present a fully automatic approach for facial expression recognition based on a representation of facial motion using a vocabulary of local motion descriptors. Previous studies...
We present a new method of computing invariants in videos captured from different views to achieve view-invariant action recognition. To avoid the constraints of collinearity or c...