This paper describes requirements for synthetic adversaries for urban combat training and MOUTBots, a prototype application. The MOUTBots use a commercial computer game to define,...
Robert E. Wray, John E. Laird, Andrew Nuxoll, Devv...
A possible worlds semantics for model-based spatial reasoning is presented. In this semantics, worlds are characterized by the alternative states that result from indeterminacy or...
This paper presents a system that detects humans climbing fences. After extracting a binary blob contour, the system models the human with an extended star-skeleton representation...
The acquisition of human motion data is of major importance for creating interactive virtual environments, intelligent user interfaces, and realistic computer animations. Today’...
Christian Theobalt, Marcus A. Magnor, Pascal Sch&u...
Abstract. We present a first system to semi-automatically create a visual representation for a given, short text. We first parse the input text, decompose it into suitable units,...
Katharina Schwarz, Pavel Rojtberg, Joachim Caspar,...