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AAAI
2010
15 years 8 months ago
A Temporal Proof System for General Game Playing
A general game player is a system that understands the rules of unknown games and learns to play these games well without human intervention. A major challenge for research in Gen...
Michael Thielscher, Sebastian Voigt
BXML
2003
15 years 8 months ago
Semantic Caching in Ontology-based Mediator Systems
: The integration of heterogenous web sources is still a big challenge. One approach to deal with integration problems is the usage of domain knowledge in form of vocabularies or o...
Marcel Karnstedt, Kai-Uwe Sattler, Ingolf Geist, H...
RIAO
2004
15 years 8 months ago
Monitoring User-System Performance in Interactive Retrieval Tasks
Monitoring user-system performance in interactive search is a challenging task. Traditional measures of retrieval evaluation, based on recall and precision, are not of any use in ...
Liudmila V. Boldareva, Arjen P. de Vries, Djoerd H...
ATAL
2009
Springer
16 years 1 months ago
MABLE: a framework for learning from natural instruction
The Modular Architecture for Bootstrapped Learning Experiments (MABLE) is a system that is being developed to allow humans to teach computers in the most natural manner possible: ...
Roger Mailler, Daniel Bryce, Jiaying Shen, Ciaran ...
ATAL
2007
Springer
16 years 22 days ago
Distributed coordination in uncertain multiagent systems
We consider real-time multi-agent coordination in a dynamic and uncertain domain addressing both distributed state information and partial knowledge of the common reward function....
Rajiv T. Maheswaran, Craig Milo Rogers, Romeo Sanc...