Sciweavers

3933 search results - page 613 / 787
» Knitting a 3D Model
Sort
View
CCGRID
2004
IEEE
15 years 10 months ago
A multi-path routing service for immersive environments
The Metaverse project aims to develop technology for low-cost, high-resolution networked immersive display environments that can be used for distributed collaboration, exploration...
Sherlia Shi, Lili Wang, Kenneth L. Calvert, Jim Gr...
CGI
2004
IEEE
15 years 10 months ago
Curvature Tensor Based Triangle Mesh Segmentation with Boundary Rectification
This paper presents a new and efficient algorithm for decomposition of 3D arbitrary triangle mesh into surface patches. Our method is based on the curvature tensor field analysis ...
Guillaume Lavoué, Florent Dupont, Atilla Ba...
COMPSAC
2004
IEEE
15 years 10 months ago
Protein Functional Motion Query and Visualization
Function is a dynamic property closely related to the conformational mechanisms of the protein structure in its physiological environment. Efficient methods and tools for predicti...
Xiong Liu, Hassan A. Karimi, Lee-Wei Yang, Ivet Ba...
CGI
2006
IEEE
15 years 10 months ago
Rendering Optical Effects Based on Spectra Representation in Complex Scenes
Rendering the structural color of natural objects or modern industrial products in the 3D environment is not possible with RGBbased graphics platforms and software and very time co...
Weiming Dong
CGI
2001
IEEE
15 years 10 months ago
An Inverse Kinematics Method Based on Muscle Dynamics
Inverse kinmatics is one of the most popular method in computer graphics to control 3D multi-joint characters. In this paper, we propose an inverse kinematics algorithm that takes...
Taku Komura, Yoshihisa Shinagawa, Tosiyasu L. Kuni...