In this paper, we describe an ontologically well-founded agentbased discrete event simulation framework with a high-level rulemulation language and an abstract simulator architect...
This paper presents a computer vision system for tracking and predicting flying balls in 3-D from a stereo-camera. It pursues a “textbook-style” approach with a robust circle ...
In this article, we provide an overview of three humanoid soccer platforms currently in use at RoboCup: 3D simulation, the humanoid Standard Platform League (SPL), and the Webots-b...
Shivaram Kalyanakrishnan, Todd Hester, Michael Qui...
In this paper we propose a framework of factorization-based non-rigid shape modeling and tracking in stereo-motion. We construct a measurement matrix with the stereo-motion data c...
In this paper, we present a novel method for human action recognition with the combined global movement feature and local configuration feature. The human action is represented as...