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ECCV
2004
Springer
15 years 10 months ago
Geometric Structure of Degeneracy for Multi-body Motion Segmentation
Many techniques have been proposed for segmenting feature point trajectories tracked through a video sequence into independent motions. It has been found, however, that methods tha...
Yasuyuki Sugaya, Ken-ichi Kanatani
CG
2005
Springer
15 years 6 months ago
An algorithm for tetrahedral mesh generation based on conforming constrained Delaunay tetrahedralization
An unstructured tetrahedral mesh generation algorithm for 3D model with constraints is presented. To automatically generate a tetrahedral mesh for model with constraints, an advan...
Yi-Jun Yang, Jun-Hai Yong, Jia-Guang Sun
JIS
2007
120views more  JIS 2007»
15 years 6 months ago
A multi-layer metadata schema for digital folklore collections
Digital folklore collections are valuable sources for studying cultural and oral tradition of a country. The main difficulty in managing such collections is material heterogeneity...
Irene Lourdi, Christos Papatheodorou, Mara Nikolai...
VSGAMES
2010
139views Game Theory» more  VSGAMES 2010»
15 years 5 months ago
Attentional Cueing in Serious Games
—Games, and serious games especially, revolve around learning new material and integrating this into a mental model. However, playing games can be cognitively demanding and novic...
Erik D. Van der Spek, Herre van Oostendorp, Pieter...
CGF
2010
114views more  CGF 2010»
15 years 1 months ago
Transparent and Specular Object Reconstruction
This state of the art report covers reconstruction methods for transparent and specular objects or phenomena. While the 3D acquisition of opaque surfaces with lambertian reflectan...
Ivo Ihrke, Kiriakos N. Kutulakos, Hendrik P. A. Le...