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3DPVT
2006
IEEE
167views Visualization» more  3DPVT 2006»
16 years 27 days ago
Hierarchical Representation of Virtual Cities for Progressive Transmission over Networks
Interactive network-based navigation over large urban environments raises difficult problems due to the size and complexity of these scenes. In this paper, we present a clientser...
Jérôme Royan, R. Balter, Christian Bo...
SI3D
2003
ACM
16 years 2 days ago
A general joint component framework for realistic articulation in human characters
We present a general joint component framework model that is capable of exhibiting complex behavior of joints in articulated figures. The joints are capable of handling non-ortho...
Wei Shao, Victor Ng-Thow-Hing
VVS
2000
IEEE
171views Visualization» more  VVS 2000»
15 years 11 months ago
Fast CSG voxelization by frame buffer pixel mapping
This paper describes a fast algorithm for the volume conversion and rendering of CSG models constructed from both geometric and volumetric primitives. Using 3D texture mapping and...
Shiaofen Fang, Duoduo Liao
ECCV
2010
Springer
15 years 8 months ago
Piecewise Quadratic Reconstruction of Non-Rigid Surfaces from Monocular Sequences
Abstract. In this paper we present a new method for the 3D reconstruction of highly deforming surfaces (for instance a flag waving in the wind) viewed by a single orthographic came...
João Fayad, Lourdes de Agapito, Alessio Del...
196
Voted
ENGL
2008
97views more  ENGL 2008»
15 years 6 months ago
Hybrid Surface Reconstruction Technique for Automotive Applications
Reverse engineering has become a viable technique to create a 3D virtual model of an existing physical object. It enables the reconstruction of body surfaces to create a suitable C...
Gregory M. Lecrivain, Ian F. Kennedy, Arezki Slaou...