We describe an efficient and robust method of tracking human forearms as skin colored regions. Of special consideration in the design of this system are real-time and robustness ...
We propose a real-time interactive system that enables users to generate, manipulate and edit the shape model of a tree based on growth simulation by directly indicating its globa...
This paper presents the design and implementation of artistic effects in modelling and rendering of volume datasets. Following different stages of a volume-based graphics pipeline...
Steve M. F. Treavett, Min Chen, Richard Satherley,...
Geometric acoustic modeling systems spatialize sounds according to reverberation paths from a sound source to a receiver to give an auditory impression of a virtual 3D environment...
We develop a framework for 3?D shape and motion recovery of articulated deformable objects. We propose a formalism that incorporates the use of implicit surfaces into earlier robo...