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VR
2003
IEEE
192views Virtual Reality» more  VR 2003»
16 years 4 days ago
Interactive Flowing of Highly Viscous Volumes in Virtual Environments
We present a simple and linear 3D cellular automata approach for animating the behaviors of viscous flow volumes in virtual environments. An accurate modeling of fluid flow usu...
Xiaoming Wei, Wei Li, Arie E. Kaufman
DAGM
2003
Springer
16 years 3 days ago
Real-Time Recognition of 3D-Pointing Gestures for Human-Machine-Interaction
We present a system capable of visually detecting pointing gestures and estimating the 3D pointing direction in real-time. We use Hidden Markov Models (HMMs) trained on different ...
Kai Nickel, Rainer Stiefelhagen
3DPVT
2002
IEEE
153views Visualization» more  3DPVT 2002»
15 years 12 months ago
Surface Reconstruction from Multiple Views using Rational B-Splines and Knot Insertion
A method for reconstruction of 3D rational B-spline surfaces from multiple views is proposed. Given corresponding features in multiple views, though not necessarily visible in all...
Matheen Siddiqui, Stan Sclaroff
IV
2000
IEEE
95views Visualization» more  IV 2000»
15 years 11 months ago
An Information Database for VRML Cities
A system is presented to visualize information about city with a three-dimensional web user interface. We present a novel way to connect a VRML world to an information database. A...
Arttu Heinonen, Simo Pulkkinen, Ismo Rakkolainen
SI3D
1999
ACM
15 years 11 months ago
Interactive ray tracing
We examine a rendering system that interactively ray traces an image on a conventional multiprocessor. The implementation is “brute force” in that it explicitly traces rays th...
Steven G. Parker, William Martin, Peter-Pike J. Sl...