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AGENTS
2001
Springer
15 years 11 months ago
It knows what you're going to do: adding anticipation to a Quakebot
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
John E. Laird
CONTEXT
2001
Springer
15 years 11 months ago
A Connectionist-Symbolic Approach to Modeling Agent Behavior: Neural Networks Grouped by Contexts
A recent report by the National Research Council (NRC) declares neural networks “hold the most promise for providing powerful learning models”. While some researchers have expe...
Amy E. Henninger, Avelino J. Gonzalez, Michael Geo...
GI
2001
Springer
15 years 11 months ago
Towards a Novel Architecture to Support Universal Location Awareness
—The rapid advances in a wide range of wireless access technologies along with an industry-wide IP-convergence have set up the stage for context-aware computing. The “location...
Amiya Bhattacharya, Abhishek Roy, Sajal K. Das
ICICS
2001
Springer
15 years 11 months ago
Enforcing Obligation with Security Monitors
With the ubiquitous deployment of large scale networks more and more complex human interactions are supported by computer applications. This poses new challenges on the expressive...
Carlos Ribeiro, Andre Zuquete, Paulo Ferreira
INAP
2001
Springer
15 years 11 months ago
Towards Reconciling Use Cases via Controlled Language and Graphical Models
Abstract. In requirements engineering use cases are employed to describe the ow of events and the occurrence of states in a future information system. Use cases consist of a set of...
Kathrin Böttger, Rolf Schwitter, Diego Moll&a...