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DIGRA
2005
Springer
15 years 12 months ago
Girls Creating Games: Challenging Existing Assumptions about Game Content
In a reinforcing cycle, few females create games and fewer girls than boys play games. In this paper, we increase our understanding of what girls like about games and gaming by de...
Jill Denner, Steven Bean, Linda L. Werner
DIGRA
2005
Springer
15 years 12 months ago
CameraBots: Cinematography for Games with Non-Player Characters as Camera Operators
Cinematography describes principles and techniques pertaining to the effective use of cameras to film live action. The correct application of these principles and techniques produ...
James Kneafsey, Hugh McCabe
DIGRA
2005
Springer
15 years 12 months ago
Interactive Story Writing in the Classroom: Using Computer Games
Interactive story writing is a new medium for creative expression. The story “writer” uses a computer game (such as BioWare’s Neverwinter Nights) to create an interactive st...
Jonathan Schaeffer, Mike Carbonaro, Duane Szafron,...
EMSOFT
2005
Springer
15 years 12 months ago
Using de-optimization to re-optimize code
The nature of embedded systems development places a great deal of importance on meeting strict requirements in areas such as static code size, power consumption, and execution tim...
Stephen Hines, Prasad Kulkarni, David B. Whalley, ...
EMSOFT
2005
Springer
15 years 12 months ago
Semantics-based optimization across uncoordinated tasks in networked embedded systems
Microservers are networked embedded devices that accept user tasks on demand and execute them on real world information collected by sensors. Sharing intermediate sensing and comp...
Jie Liu, Elaine Cheong, Feng Zhao