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ACMACE
2006
ACM
16 years 13 days ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
ACMSE
2006
ACM
16 years 13 days ago
Student perspectives of ePortfolios in computing education
This paper presents the preliminary findings of the Electronic Portfolio Student Perspective Instrument (EPSPI) developed to ascertain student attitudes and intended uses of ePort...
Albert Dieter Ritzhaupt, Oma Singh
ACMSE
2006
ACM
16 years 13 days ago
Automatic support for testing web-based enterprise applications
In this paper we consider the problem of automatically generating test suites associated with web-based enterprise systems. In particular, we discuss the construction of a tool de...
Arturo Sanchez, Brandon Vega, Alexander Gonzalez, ...
AOSD
2006
ACM
16 years 13 days ago
Expressing different conceptual models of join point selections in aspect-oriented design
When specifying pointcuts, i.e. join point selections, in AspectOriented Software Development, developers have in different situations different conceptual models in mind. Aspect-...
Dominik Stein, Stefan Hanenberg, Rainer Unland
ASSETS
2006
ACM
16 years 13 days ago
A flexible VXML interpreter for non-visual web access
VoiceXML (VXML) is a W3C’s standard for specifying interactive dialogs. It finds multiple uses in various Web applications. VXML can also be used in non-visual Web browsing. Th...
Yevgen Borodin