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ATAL
2006
Springer
15 years 10 months ago
On using multi-agent systems in playing board games
Computer programs able to play different kinds of games (aka bots) is a growing area of interest for the computer game industry as the demand for better skilled computerized oppon...
Stefan J. Johansson
DEXAW
2004
IEEE
132views Database» more  DEXAW 2004»
15 years 10 months ago
Using Data-Flow Analysis for Resilience and Result Checking in Peer-To-Peer Computations
To achieve correct execution of peer-to-peer applications on non-reliable resources, we present a portable and distributed algorithm that provides fault tolerance and result checki...
Samir Jafar, Sébastien Varrette, Jean-Louis...
CCS
2006
ACM
15 years 10 months ago
Scalable group communication system for scalable trust
Programmers of large-scale trusted systems need tools to simplify tasks such as replicating services or data. Group communication systems achieve this via various flavors of relia...
Krzysztof Ostrowski, Kenneth P. Birman
DEEC
2006
IEEE
15 years 10 months ago
A Bottom-Up Workflow Mining Approach for Workflow Applications Analysis
Abstract. Engineering workflow applications are becoming more and more complex, involving numerous interacting business objects within considerable processes. Analysing the interac...
Walid Gaaloul, Karim Baïna, Claude Godart
GECCO
2006
Springer
282views Optimization» more  GECCO 2006»
15 years 10 months ago
A genetic algorithm for the longest common subsequence problem
A genetic algorithm for the longest common subsequence problem encodes candidate sequences as binary strings that indicate subsequences of the shortest or first string. Its fitnes...
Brenda Hinkemeyer, Bryant A. Julstrom