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TVCG
2008
148views more  TVCG 2008»
15 years 6 months ago
Globally Optimal Surface Mapping for Surfaces with Arbitrary Topology
Computing smooth and optimal one-to-one maps between surfaces of same topology is a fundamental problem in graphics and such a method provides us a ubiquitous tool for geometric mo...
Xin Li, Yunfan Bao, Xiaohu Guo, Miao Jin, Xianfeng...
ICRA
2009
IEEE
151views Robotics» more  ICRA 2009»
16 years 1 months ago
Probabilistic estimation of Multi-Level terrain maps
— Recent research has shown that robots can model their world with Multi-Level (ML) surface maps, which utilize ‘patches’ in a 2D grid space to represent various environment ...
Cesar Rivadeneyra, Isaac Miller, Jonathan R. Schoe...
ICRA
2006
IEEE
123views Robotics» more  ICRA 2006»
16 years 13 days ago
Simultaneous Localization and Mapping with Environmental Structure Prediction
—Traditionally, simultaneous localization and mapping (SLAM) algorithms solve the localization and mapping problem in explored regions. This paper presents a prediction-based SLA...
H. Jacky Chang, C. S. George Lee, Yung-Hsiang Lu, ...
NIPS
2007
15 years 7 months ago
Fixing Max-Product: Convergent Message Passing Algorithms for MAP LP-Relaxations
We present a novel message passing algorithm for approximating the MAP problem in graphical models. The algorithm is similar in structure to max-product but unlike max-product it ...
Amir Globerson, Tommi Jaakkola
CVPR
2003
IEEE
16 years 8 months ago
Face Relighting with Radiance Environment Maps
A radiance environment map pre-integrates a constant surface reflectance with the lighting environment. It has been used to generate photo-realistic rendering at interactive speed...
Zhen Wen, Zicheng Liu, Thomas S. Huang