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ACMDIS
2006
ACM
16 years 14 days ago
Storyboarding: an empirical determination of best practices and effective guidelines
Storyboarding is a common technique in HCI and design for demonstrating system interfaces and contexts of use. Despite its recognized benefits, novice designers still encounter ch...
Khai N. Truong, Gillian R. Hayes, Gregory D. Abowd
NSPW
2006
ACM
16 years 14 days ago
PKI design for the real world
What would a PKI look like if it were designed for implementability and deployability rather than strict adherence to a particular theoretical or mathematical model? This paper pr...
Peter Gutmann
ACMACE
2005
ACM
16 years 2 days ago
SCORPIODROME: an exploration in mixed reality social gaming for children
This paper describes the design of SCORPIODROME a mixed reality game for groups of 3-4 children aged 11-14. SCORPIODROME is designed for social gaming; i.e., computer gaming that ...
Georgios Metaxas, Barbaros Metin, Jutta Schneider,...
CAISE
2005
Springer
16 years 1 days ago
A Semiotic Approach to UML models
In this paper we are trying to clarify, with the aid of some semiotic notions, the confusions that lie around the widely used terms “analysis model” and “design model” in s...
Gonzalo Génova, María Cruz Valiente,...
ICMI
2005
Springer
107views Biometrics» more  ICMI 2005»
16 years 13 hour ago
Exploring multimodality in the laboratory and the field
There are new challenges to us, as researchers, on how to design and evaluate new mobile applications because they give users access to powerful computing devices through small in...
Lynne Baillie, Raimund Schatz