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ICPR
2000
IEEE
15 years 10 months ago
Modeling Range Images with Bounded Error Triangular Meshes without Optimization
This paper presents a new technique for approximating range images by means of adaptive triangular meshes with a bounded approximation error and without applying optimization. Thi...
Angel Domingo Sappa, Miguel Angel García
VR
1999
IEEE
189views Virtual Reality» more  VR 1999»
15 years 10 months ago
Cloning and Aging in a VR Family
Face cloning and animation considering wrinkle formation and aging are an aspiring goal and a challenging task. This paper describes a cloning method and an aging simulation in a ...
Won-Sook Lee, Yin Wu, Nadia Magnenat-Thalmann
CGF
2002
95views more  CGF 2002»
15 years 5 months ago
Intrinsic Parameterizations of Surface Meshes
Parameterization of discrete surfaces is a fundamental and widely-used operation in graphics, required, for instance, for texture mapping or remeshing. As 3D data becomes more and...
Mathieu Desbrun, Mark Meyer, Pierre Alliez
CVPR
1999
IEEE
16 years 8 months ago
Extracting Textured Vertical Facades From Controlled Close-Range Imagery
We are developing a system to extract geodetic, textured CAD models from thousands of initially uncontrolled, close-range ground and aerial images of urban scenes. Here we describ...
Satyan R. Coorg, Seth J. Teller
CVPR
2001
IEEE
16 years 8 months ago
Bending Invariant Representations for Surfaces
Isometric surfaces share the same geometric structure also known as the `first fundamental form'. For example, all possible bending of a given surface, that include all lengt...
Asi Elad (Elbaz), Ron Kimmel