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TACAS
2005
Springer
129views Algorithms» more  TACAS 2005»
16 years 9 days ago
A New Algorithm for Strategy Synthesis in LTL Games
Abstract. The automatic synthesis of programs from their specifications has been a dream of many researchers for decades. If we restrict to open finite-state reactive systems, th...
Aidan Harding, Mark Ryan, Pierre-Yves Schobbens
UML
2005
Springer
16 years 9 days ago
Lessons Learned from Developing a Dynamic OCL Constraint Enforcement Tool for Java
Analysis and design by contract allows the definition of a formal agreement between a class and its clients, expressing each party’s rights and obligations. Contracts written in ...
Wojciech J. Dzidek, Lionel C. Briand, Yvan Labiche
GECCO
2005
Springer
138views Optimization» more  GECCO 2005»
16 years 8 days ago
Artificial immune system for solving generalized geometric problems: a preliminary results
Generalized geometric programming (GGP) is an optimization method in which the objective function and constraints are nonconvex functions. Thus, a GGP problem includes multiple lo...
Jui-Yu Wu, Yun-Kung Chung
IUI
2004
ACM
16 years 7 days ago
Flexible interface migration
The goal of this work is to provide users immersed in a multi-platform environment with the possibility of interacting with an application while freely moving from one device to a...
Renata Bandelloni, Fabio Paternò
156
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NETGAMES
2004
ACM
16 years 7 days ago
Zoned federation of game servers: a peer-to-peer approach to scalable multi-player online games
Today’s Multi-player Online Games (MOGs) are challenged by infrastructure requirements, because of their server-centric nature. Peer-to-peer networks are an interesting alternat...
Takuji Iimura, Hiroaki Hazeyama, Youki Kadobayashi