We present an algorithm for fast, physically accurate simulation of deformable objects suitable for real time animation and virtual environment interaction. We describe the bounda...
Abstract. Distribution of object colors has been used in computer vision for recognition and indexing. Most of the recent approaches to this problem have been focused on de ning op...
We describe the application of a performance engineering methodology based on UML diagrams with annotations taken from the Profile for Schedulability, Performance and Time. The me...
I study the class of problems efficiently solvable by a quantum computer, given the ability to "postselect" on the outcomes of measurements. I prove that this class coin...
Abstract—Large-scale data processing needs of enterprises today are primarily met with distributed and parallel computing in data centers. MapReduce has emerged as an important p...
Hyunseok Chang, Murali S. Kodialam, Ramana Rao Kom...