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PLDI
2006
ACM
16 years 13 days ago
The Compressor: concurrent, incremental, and parallel compaction
The widely used Mark-and-Sweep garbage collector has a drawback in that it does not move objects during collection. As a result, large long-running realistic applications, such as...
Haim Kermany, Erez Petrank
PODC
2006
ACM
16 years 13 days ago
Grouped distributed queues: distributed queue, proportional share multiprocessor scheduling
We present Grouped Distributed Queues (GDQ), the first proportional share scheduler for multiprocessor systems that scales well with a large number of processors and processes. G...
Bogdan Caprita, Jason Nieh, Clifford Stein
SAC
2006
ACM
16 years 13 days ago
Noxes: a client-side solution for mitigating cross-site scripting attacks
Web applications are becoming the dominant way to provide access to on-line services. At the same time, web application vulnerabilities are being discovered and disclosed at an al...
Engin Kirda, Christopher Krügel, Giovanni Vig...
SIGECOM
2006
ACM
135views ECommerce» more  SIGECOM 2006»
16 years 13 days ago
Finding equilibria in large sequential games of imperfect information
Finding an equilibrium of an extensive form game of imperfect information is a fundamental problem in computational game theory, but current techniques do not scale to large games...
Andrew Gilpin, Tuomas Sandholm
SIGECOM
2006
ACM
96views ECommerce» more  SIGECOM 2006»
16 years 13 days ago
Non-cooperative multicast and facility location games
We consider a multicast game with selfish non-cooperative players. There is a special source node and each player is interested in connecting to the source by making a routing de...
Chandra Chekuri, Julia Chuzhoy, Liane Lewin-Eytan,...
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