The widely used Mark-and-Sweep garbage collector has a drawback in that it does not move objects during collection. As a result, large long-running realistic applications, such as...
We present Grouped Distributed Queues (GDQ), the first proportional share scheduler for multiprocessor systems that scales well with a large number of processors and processes. G...
Web applications are becoming the dominant way to provide access to on-line services. At the same time, web application vulnerabilities are being discovered and disclosed at an al...
Finding an equilibrium of an extensive form game of imperfect information is a fundamental problem in computational game theory, but current techniques do not scale to large games...
We consider a multicast game with selfish non-cooperative players. There is a special source node and each player is interested in connecting to the source by making a routing de...
Chandra Chekuri, Julia Chuzhoy, Liane Lewin-Eytan,...