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SI3D
1995
ACM
15 years 10 months ago
Behavioral Control for Real-Time Simulated Human Agents
A system for controlling the behaviors of an interactive human-like agent, and executing them in real-time, is presented. It relies on an underlying model of continuous behavior, ...
John P. Granieri, Welton Becket, Barry D. Reich, J...
CMG
2003
15 years 8 months ago
Effect of Service Disciplines on Waiting Time in M/M/(1, n) Systems
: Performance tuning often involves consideration of adding another server to the system. Owing to changes in technology, the additional server may be of a service rate different f...
Robert N. Will
IJVR
2006
159views more  IJVR 2006»
15 years 6 months ago
Image Based Shadowing in Real-Time Augmented Reality
This work presents an approach to render appropriate shadows with Image Based Lighting in Augmented Reality applications. To approximate the result of environment lighting and shad...
Peter Supan, Ines Stuppacher, Michael Haller
BC
2002
61views more  BC 2002»
15 years 6 months ago
Spike timing dependent synaptic plasticity in biological systems
Association of a presynaptic spike with a postsynaptic spike can lead to changes in synaptic efficacy that are highly dependent on the relative timing of the preand postsynaptic sp...
Patrick D. Roberts, Curtis C. Bell
ICA
2010
Springer
15 years 5 months ago
Time Series Causality Inference Using Echo State Networks
One potential strength of recurrent neural networks (RNNs) is their – theoretical – ability to find a connection between cause and consequence in time series in an constraint-...
Norbert Michael Mayer, Oliver Obst, Chang Yu-Chen