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PLDI
2003
ACM
16 years 9 days ago
Taming the IXP network processor
We compile Nova, a new language designed for writing network processing applications, using a back end based on integer-linear programming (ILP) for register allocation, optimal b...
Lal George, Matthias Blume
PPOPP
2003
ACM
16 years 9 days ago
CC-MPI: a compiled communication capable MPI prototype for ethernet switched clusters
Compiled communication has recently been proposed to improve communication performance for clusters of workstations. The idea of compiled communication is to apply more aggressive...
Amit Karwande, Xin Yuan, David K. Lowenthal
SI3D
2003
ACM
16 years 9 days ago
Pattern based procedural textures
Numerous real-time applications such computer games or flight simulators require non-repetitive high-resolution texturing on large landscapes. We propose an algorithm which proce...
Sylvain Lefebvre, Fabrice Neyret
SIGECOM
2003
ACM
134views ECommerce» more  SIGECOM 2003»
16 years 9 days ago
Correlated equilibria in graphical games
We examine correlated equilibria in the recently introduced formalism of graphical games, a succinct representation for multiplayer games. We establish a natural and powerful rela...
Sham Kakade, Michael J. Kearns, John Langford, Lui...
184
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SIGMETRICS
2003
ACM
106views Hardware» more  SIGMETRICS 2003»
16 years 9 days ago
On the effectiveness of movement prediction to reduce energy consumption in wireless communication
—Node movement can be exploited to reduce the energy consumption of wireless network communication. The strategy consists in delaying communication until a mobile node moves clos...
Srijan Chakraborty, David K. Y. Yau, John C. S. Lu...
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