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IEEECGIV
2005
IEEE
16 years 7 days ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
IEEEPACT
2005
IEEE
16 years 7 days ago
Maximizing CMP Throughput with Mediocre Cores
In this paper we compare the performance of area equivalent small, medium, and large-scale multithreaded chip multiprocessors (CMTs) using throughput-oriented applications. We use...
John D. Davis, James Laudon, Kunle Olukotun
IEEESCC
2005
IEEE
16 years 7 days ago
Efficient Information Service Management Using Service Club in CROWN Grid
The main goal of our key project, CROWN Grid, is to empower in-depth integration of resources and cooperation of researchers nationwide and worldwide. In CROWN, Information Servic...
Chunming Hu, Jinpeng Huai, Yanmin Zhu, Yunhao Liu,...
IPPS
2005
IEEE
16 years 7 days ago
Enhancing NIC Performance for MPI using Processing-in-Memory
Processing-in-Memory (PIM) technology encompasses a range of research leveraging a tight coupling of memory and processing. The most unique features of the technology are extremel...
Arun Rodrigues, Richard C. Murphy, Ron Brightwell,...
ISCAS
2005
IEEE
148views Hardware» more  ISCAS 2005»
16 years 7 days ago
Clock and data recovery with adaptive loop gain for spread spectrum SerDes applications
—A novel clock and data recovery architecture with adaptive loop gain is proposed for spread spectrum SerDes applications such as the Serial AT Attachment. The proposed design co...
Ming-Ta Hsieh, Gerald E. Sobelman
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