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EUROGRAPHICS
2010
Eurographics
16 years 2 months ago
Fast Ray Sorting and Breadth-First Packet Traversal for GPU Ray Tracing
We present a novel approach to ray tracing execution on commodity graphics hardware using CUDA. We decompose a standard ray tracing algorithm into several data-parallel stages tha...
Kirill Garanzha and Charles Loop
PDP
2010
IEEE
16 years 1 months ago
Trusted Interaction Patterns in Large-scale Enterprise Service Networks
Abstract—The evolution towards cross-organizational collaboration and interaction patterns has led to the emergence of scalable, Web services-based composition infrastructures. T...
Florian Skopik, Daniel Schall, Schahram Dustdar
SI3D
2010
ACM
16 years 1 months ago
Parallel Banding Algorithm to compute exact distance transform with the GPU
We propose a Parallel Banding Algorithm (PBA) on the GPU to compute the exact Euclidean Distance Transform (EDT) for a binary image in 2D and higher dimensions. Partitioning the i...
Thanh-Tung Cao, Ke Tang, Anis Mohamed, Tiow Seng T...
CGO
2009
IEEE
16 years 1 months ago
Software Pipelined Execution of Stream Programs on GPUs
—The StreamIt programming model has been proposed to exploit parallelism in streaming applications on general purpose multicore architectures. This model allows programmers to sp...
Abhishek Udupa, R. Govindarajan, Matthew J. Thazhu...
PDP
2009
IEEE
16 years 1 months ago
A Parallel Implementation of the 2D Wavelet Transform Using CUDA
There is a multicore platform that is currently concentrating an enormous attention due to its tremendous potential in terms of sustained performance: the NVIDIA Tesla boards. The...
Joaquín Franco, Gregorio Bernabé, Ju...
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