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NETGAMES
2006
ACM
16 years 12 days ago
On correctness of scalable multi-server state replication in online games
Massively Multiplayer Online Games (MMOG) require novel, scalable network architectures for a high amount of participating players in huge game worlds. Consequently, new and compl...
Jens Müller 0004, Andreas Gössling, Serg...
RTAS
2005
IEEE
16 years 18 hour ago
VPN Gateways over Network Processors: Implementation and Evaluation
Networking applications, such as VPN and content filtering, demand extra computing power in order to meet the throughput requirement nowadays. In addition to pure ASIC solutions, ...
Yi-Neng Lin, Chiuan-Hung Lin, Ying-Dar Lin, Yuan-C...
ISPA
2004
Springer
15 years 11 months ago
A Fault Tolerance Protocol for Uploads: Design and Evaluation
This paper investigates fault tolerance issues in Bistro, a wide area upload architecture. In Bistro, clients first upload their data to intermediaries, known as bistros. A destin...
Leslie Cheung, Cheng-Fu Chou, Leana Golubchik, Yan...
ECOOPW
2003
Springer
15 years 11 months ago
Modeling Variability for Object-Oriented Product Lines
The concept of a software product line is a promising approach for increasing planned reusability in industry. For planning future requirements, the integration of domain analysis ...
Matthias Riebisch, Detlef Streitferdt, Ilian Pasho...
IPPS
1996
IEEE
15 years 10 months ago
Implementation of a SliM Array Processor
This paper presents the design and implementation of a Sliding Memory Plane (SliM) Array Processor, a mesh-connected SIMD architecture. To build the array processor, we developed ...
Hyun M. Chang, Myung Hoon Sunwoo, Tai-Hoon Cho