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MM
2010
ACM
221views Multimedia» more  MM 2010»
15 years 6 months ago
Building book inventories using smartphones
Manual generation of a book inventory is time-consuming and tedious, while deployment of barcode and radio-frequency identification (RFID) management systems is costly and afforda...
David M. Chen, Sam S. Tsai, Bernd Girod, Cheng-Hsi...
ICFP
2005
ACM
16 years 6 months ago
Acute: high-level programming language design for distributed computation
Existing languages provide good support for typeful programming of standalone programs. In a distributed system, however, there may be interaction between multiple instances of ma...
Peter Sewell, James J. Leifer, Keith Wansbrough, F...
ACMACE
2005
ACM
16 years 8 days ago
SCORPIODROME: an exploration in mixed reality social gaming for children
This paper describes the design of SCORPIODROME a mixed reality game for groups of 3-4 children aged 11-14. SCORPIODROME is designed for social gaming; i.e., computer gaming that ...
Georgios Metaxas, Barbaros Metin, Jutta Schneider,...
OOPSLA
2007
Springer
16 years 25 days ago
Software speculative multithreading for Java
We apply speculative multithreading to sequential Java programs in software to achieve speedup on existing multiprocessors. A common speculation library supports both Java bytecod...
Christopher J. F. Pickett
HICSS
2010
IEEE
181views Biometrics» more  HICSS 2010»
15 years 5 months ago
Standards Initiatives for Software Product Line Engineering and Management within the International Organization for Standardiza
Abstract: Software product line engineering is an established methodology for fast and effective development of software-intensive systems and services. To reap maximum benefits fr...
Timo Käkölä