Sciweavers

3275 search results - page 339 / 655
» Issues in Communication Game
Sort
View
INFOCOM
2008
IEEE
16 years 1 months ago
On Wireless Social Community Networks
—Wireless social community networks are emerging as a new alternative to provide wireless data access in urban areas. By relying on users in the network deployment, a wireless co...
Mohammad Hossein Manshaei, Julien Freudiger, M&aac...
ICC
2007
IEEE
239views Communications» more  ICC 2007»
16 years 29 days ago
Measuring WCDMA and HSDPA Delay Characteristics with QoSMeT
—Quality of Service (QoS) is becoming increasingly important with the rise of multimedia applications (e.g., voice over IP (VoIP), video conferencing, online gaming, and Internet...
Jarmo Prokkola, Mikko Hanski, Marko Jurvansuu, Mil...
ISCAS
2006
IEEE
160views Hardware» more  ISCAS 2006»
16 years 19 days ago
Address-event image sensor network
We describe a sensor network based on smart requirements of the network. This will provide a new approach imager sensors able to extract events of interest from a scene. for compos...
Eugenio Culurciello, Andreas Savvides
INFOCOM
2005
IEEE
16 years 6 days ago
Optimal ISP subscription for Internet multihoming: algorithm design and implication analysis
— Multihoming is a popular method used by large enterprises and stub ISPs to connect to the Internet to reduce cost and improve performance. Recently researchers have studied the...
Hao Wang, Haiyong Xie 0002, Lili Qiu, Abraham Silb...
UIST
2004
ACM
16 years 1 days ago
"Killer App" of wearable computing: wireless force sensing body protectors for martial arts
Ubiquitous and Wearable Computing both have the goal of pushing the computer into the background, supporting all kinds of human activities. Application areas include areas such as...
Ed Huai-hsin Chi, Jin Song, Greg Corbin