Sciweavers

3275 search results - page 318 / 655
» Issues in Communication Game
Sort
View
ISMAR
2008
IEEE
16 years 1 months ago
In-place Augmented Reality
In this paper we present a new vision-based approach for transmitting virtual models for Augmented Reality (AR). A two dimensional representation of the virtual models is embedded...
Nate Hagbi, Oriel Bergig, Jihad El-Sana, Klara Ked...
ICCCN
2007
IEEE
16 years 28 days ago
Lagniappe: Multi-* Programming Made Simple
—The emergence of multi-processor, multi-threaded architectures (referred to as multi- architectures) facilitates the design of high-throughput request processing systems (e.g., ...
Taylor L. Riché, R. Greg Lavender, Harrick ...
IROS
2007
IEEE
132views Robotics» more  IROS 2007»
16 years 27 days ago
Hysteretic q-learning : an algorithm for decentralized reinforcement learning in cooperative multi-agent teams
— Multi-agent systems (MAS) are a field of study of growing interest in a variety of domains such as robotics or distributed controls. The article focuses on decentralized reinf...
Laëtitia Matignon, Guillaume J. Laurent, Nadi...
P2P
2007
IEEE
146views Communications» more  P2P 2007»
16 years 26 days ago
Modelling Real P2P Networks: The Effect of Altruism
We develop a model of the interaction of rational peers in an incentive-free Peer-to-Peer (P2P) network and use game theoretic analysis to derive results about peer and network be...
Dimitrios K. Vassilakis, Vasilis Vassalos
VTC
2007
IEEE
105views Communications» more  VTC 2007»
16 years 26 days ago
Scheduling Algorithms For Policy Driven QoS Support in HSDPA Networks
— Increasing demand for high data-rate multimedia services has led to the emergence of high-speed data transfer features such as High-Speed Downlink Packet Access (HSDPA) for WCD...
Joseph S. Gomes, Mira Yun, Hyeong-Ah Choi, Jae-Hoo...