Sciweavers

3275 search results - page 254 / 655
» Issues in Communication Game
Sort
View
DBISP2P
2004
Springer
162views Database» more  DBISP2P 2004»
15 years 12 months ago
CISS: An Efficient Object Clustering Framework for DHT-Based Peer-to-Peer Applications
Distributed Hash Tables (DHTs) have been widely adopted in many Internet-scale P2P systems. Emerging P2P applications such as massively multi player online games (MMOGs) and P2P ca...
Jinwon Lee, Hyonik Lee, Seungwoo Kang, Sungwon Pet...
DATE
2002
IEEE
83views Hardware» more  DATE 2002»
15 years 11 months ago
Reconfigurable SoC - What Will it Look Like?
The argument against ASIC SoCs is that they have always taken too long and cost too much to design. As new process technologies come on line, the issue of inflexible, unyielding d...
J. Bryan Lewis, Ivo Bolsens, Rudy Lauwereins, Chri...
ROBOCUP
2001
Springer
96views Robotics» more  ROBOCUP 2001»
15 years 11 months ago
Strategy Learning for a Team in Adversary Environments
Team strategy acquisition is one of the most important issues of multiagent systems, especially in an adversary environment. RoboCup has been providing such an environment for AI a...
Yasutake Takahashi, Takashi Tamura, Minoru Asada
RT
2000
Springer
15 years 10 months ago
Interactive Tone Mapping
Tone mapping and visual adaptation are crucial for the generation of static, photorealistic images. A largely unexplored problem is the simulation of adaptation and its changes ove...
Frédo Durand, Julie Dorsey
ASSETS
2008
ACM
15 years 8 months ago
Speech technology in real world environment: early results from a long term study
Existing knowledge on how people use speech-based technologies in realistic settings is limited. We are conducting a longitudinal field study, spanning six months, to investigate ...
Jinjuan Feng, Shaojian Zhu, Ruimin Hu, Andrew Sear...