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INFOCOM
2010
IEEE
15 years 4 months ago
Price of Anarchy in Non-Cooperative Load Balancing
We investigate the price of anarchy of a load balancing game with K dispatchers. The service rates and holding costs are assumed to depend on the server, and the service disciplin...
Urtzi Ayesta, Olivier Brun, Balakrishna Prabhu
ICC
2009
IEEE
201views Communications» more  ICC 2009»
15 years 4 months ago
Analyzing Selfish Topology Control in Multi-Radio Multi-Channel Multi-Hop Wireless Networks
Typically, topology control is perceived as a per-node transmit power control process that achieves certain networklevel objectives. We take an alternative approach of controlling ...
Ramakant S. Komali, Allen B. MacKenzie
COCOON
2009
Springer
16 years 28 days ago
On the Performances of Nash Equilibria in Isolation Games
: Network games play a fundamental role in understanding behavior in many domains, ranging from communication networks through markets to social networks. Such networks are used, a...
Vittorio Bilò, Michele Flammini, Gianpiero ...
ACMACE
2006
ACM
16 years 9 days ago
An empirical evaluation of TCP performance in online games
A fundamental design question to ask in the development of a network game is—Which transport protocol should be used—TCP, UDP, or some other protocols? Seeking an objective an...
Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, Chin-L...
SIGECOM
2005
ACM
134views ECommerce» more  SIGECOM 2005»
15 years 12 months ago
Congestion games with failures
We introduce a new class of games, congestion games with failures (CGFs), which extends the class of congestion games to allow for facility failures. In a basic CGF (BCGF) agents ...
Michal Penn, Maria Polukarov, Moshe Tennenholtz