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ICCBR
2005
Springer
15 years 12 months ago
Learning to Win: Case-Based Plan Selection in a Real-Time Strategy Game
While several researchers have applied case-based reasoning techniques to games, only Ponsen and Spronck (2004) have addressed the challenging problem of learning to win real-time ...
David W. Aha, Matthew Molineaux, Marc J. V. Ponsen
AINA
2008
IEEE
16 years 24 days ago
Extending Always Best Connected Paradigm for Voice Communications in Next Generation Wireless Network
Selecting transparently a proper network connection for voice communication will be a fundamental requirement in future multi-mode heterogeneous wireless network. This paper exten...
Tein-Yaw Chung, Fong-Ching Yuan, Yung-Mu Chen, Baw...
DATE
2007
IEEE
160views Hardware» more  DATE 2007»
16 years 20 days ago
FPGA-based networking systems for high data-rate and reliable in-vehicle communications
The amount of electronic systems introduced in vehicles is continuously increasing: X-by-wire, complex electronic control systems and above all future applications such as automot...
Sergio Saponara, Esa Petri, Marco Tonarelli, Iacop...
HICSS
2007
IEEE
163views Biometrics» more  HICSS 2007»
16 years 19 days ago
On the Communication Architecture for Wide-Area Real-Time Monitoring in Power Networks
— Reliable and efficient operation of power networks is of paramount importance. In this paper we explore communication architectures that leverage Phasor Measurement Units (PMU...
Shrut Kirti, Zhifang Wang, Anna Scaglione, Robert ...
ACII
2007
Springer
16 years 15 days ago
Textual Affect Sensing for Sociable and Expressive Online Communication
In this paper, we address the tasks of recognition and interpretation of affect communicated through text messaging. The evolving nature of language in online conversations is a ma...
Alena Neviarouskaya, Helmut Prendinger, Mitsuru Is...