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135
Voted
ICC
2009
IEEE
127views Communications» more  ICC 2009»
16 years 27 days ago
Security Games with Incomplete Information
—We study two-player security games which can be viewed as sequences of nonzero-sum matrix games where at each stage of the iterations the players make imperfect observations of ...
Kien C. Nguyen, Tansu Alpcan, Tamer Basar
145
Voted
CHI
2004
ACM
16 years 6 months ago
Social interaction in 'there'
Persistent online environments, such as multi-player games, exhibit a complex social organisation. These environments often feature large social groupings and elaborate cooperativ...
Barry Brown, Marek Bell
135
Voted
CHI
2002
ACM
16 years 6 months ago
Physiological computing
This paper is concerned with how Physiological Computing (PC) and Brain-Computer Interfaces (BCI) may be used to enhance computer games. It is argued that PC offers a greater rang...
Jennifer Allanson, Gillian M. Wilson
169
Voted
IPPS
2006
IEEE
16 years 5 days ago
Cooperative load balancing for a network of heterogeneous computers
In this paper we present a game theoretic approach to solve the static load balancing problem in a distributed system which consists of heterogeneous computers connected by a sing...
Satish Penmatsa, Anthony T. Chronopoulos
169
Voted
VL
1996
IEEE
130views Visual Languages» more  VL 1996»
15 years 10 months ago
Seeing Systolic Computations in a Video Game World
ToonTalkTM is a general-purpose concurrent programming system in which the source code is animated and the programming environment is like a me. Every abstract computational aspec...
Kenneth M. Kahn