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JAIR
2008
157views more  JAIR 2008»
15 years 6 months ago
Learning to Reach Agreement in a Continuous Ultimatum Game
It is well-known that acting in an individually rational manner, according to the principles of classical game theory, may lead to sub-optimal solutions in a class of problems nam...
Steven de Jong, Simon Uyttendaele, Karl Tuyls
ACAL
2007
Springer
15 years 7 months ago
Modelling Architectural Visual Experience Using Non-linear Dimensionality Reduction
This paper addresses the topic of how architectural visual experience can be represented and utilised by a software system. The long-term aim is to equip an artificial agent with ...
Stephan K. Chalup, Riley Clement, Chris Tucker, Mi...
DAWAK
2001
Springer
15 years 10 months ago
Matchmaking for Structured Objects
A fundamental task in multi-agent systems is matchmaking, which is to retrieve and classify service descriptions of agents that (best) match a given service request. Several approa...
Thomas Eiter, Daniel Veit, Jörg P. Mülle...
CORR
2008
Springer
150views Education» more  CORR 2008»
15 years 6 months ago
A Local Mean Field Analysis of Security Investments in Networks
Getting agents in the Internet, and in networks in general, to invest in and deploy security features and protocols is a challenge, in particular because of economic reasons arisi...
Marc Lelarge, Jean Bolot
WINE
2005
Springer
143views Economy» more  WINE 2005»
15 years 11 months ago
Economic Mechanisms for Shortest Path Cooperative Games with Incomplete Information
Abstract. In this paper we present a cooperative game theoretic interpretation of the shortest path problem. We consider a buying agent who has a budget to go from a specified sou...
T. S. Chandrashekar, Yadati Narahari