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AICCSA
2001
IEEE
112views Hardware» more  AICCSA 2001»
15 years 10 months ago
Implementation of DDARC: Software Architecture for Debugging Distributed Programs
Debugging and testing is a larger part of the effort spent in a software development cycle. Debugging a program is time consuming and is a continuous cycle of code modification an...
Sushma Rai, D. Sampath, Srivathsa N. S.
KBSE
2008
IEEE
16 years 1 months ago
XE (eXtreme Editor) - Bridging the Aspect-Oriented Programming Usability Gap
—In spite of the modularization benefits supported by the Aspect-Oriented programming paradigm, different usability issues have hindered its adoption. The decoupling between asp...
Wiwat Ruengmee, Roberto Silveira Silva Filho, Sush...
TPHOL
2008
IEEE
16 years 1 months ago
Formalizing a Framework for Dynamic Slicing of Program Dependence Graphs in Isabelle/HOL
Slicing is a widely-used technique with applications in e.g. compiler technology and software security. Thus verification of algorithms in these areas is often based on the correc...
Daniel Wasserrab, Andreas Lochbihler
ENTCS
2007
83views more  ENTCS 2007»
15 years 6 months ago
Enhancing Theorem Prover Interfaces with Program Slice Information
This paper proposes an extension to theorem proving interfaces for use with proofdirected debugging and other disproof-based applications. The extension is based around tracking a...
Louise A. Dennis
VRST
2005
ACM
16 years 5 days ago
Computing inverse kinematics with linear programming
Inverse Kinematics (IK) is a popular technique for synthesizing motions of virtual characters. In this paper, we propose a Linear Programming based IK solver (LPIK) for interactiv...
Edmond S. L. Ho, Taku Komura, Rynson W. H. Lau