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ICAT
2006
IEEE
16 years 21 days ago
An Animation System for Imitation of Object Grasping in Virtual Reality
Interactive virtual characters are nowadays commonplace in games, animations, and Virtual Reality (VR) applications. However, relatively few work has so far considered the animatio...
Matthias Weber, Guido Heumer, Heni Ben Amor, Bernh...
ICECCS
2006
IEEE
90views Hardware» more  ICECCS 2006»
16 years 21 days ago
A Type System for the Relational Calculus of Object Systems
Being a successful technique in software practice, Object Orientation (OO) is a hot topic in academic research fields. Among many formalisms, rCOS, a refinement calculus of obje...
Liang Zhao, Xiangpeng Zhao, Quan Long, Zongyan Qiu
ICMCS
2006
IEEE
210views Multimedia» more  ICMCS 2006»
16 years 21 days ago
3D-TV Content Generation: 2D-to-3D Conversion
The next major advancement in television is expected to be stereoscopic three-dimensional television (3D-TV). A successful roll-out of 3D-TV will require a backwardcompatible tran...
Wa James Tam, Liang Zhang
ICMCS
2006
IEEE
155views Multimedia» more  ICMCS 2006»
16 years 21 days ago
Detecting Human Action in Active Video
We propose a novel scheme to detect human actions in active video. Active videos such as movies or sports broadcasting are taken purposively by “clever” photographers. They ar...
Hao Jiang, Ze-Nian Li, Mark S. Drew
IEEESCC
2006
IEEE
16 years 21 days ago
Applying Distributed Business Rules - The VIDRE Approach
Today’s business processes are not static, they need to be adapted frequently to reflect changing business requirements. Several business process languages such as WS-BPEL have...
Florian Rosenberg, Christoph Nagl, Schahram Dustda...
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