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SAC
2009
ACM
15 years 11 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
GPCE
2009
Springer
15 years 11 months ago
Classifying Java class transformations for pervasive virtualized access
The indirection of object accesses is a common theme for target domains as diverse as transparent distribution, persistence, and program instrumentation. Virtualizing accesses to ...
Phil McGachey, Antony L. Hosking, J. Eliot B. Moss
MICRO
1997
IEEE
116views Hardware» more  MICRO 1997»
15 years 10 months ago
Tuning Compiler Optimizations for Simultaneous Multithreading
Compiler optimizations are often driven by specific assumptions about the underlying architecture and implementation of the target machine. For example, when targeting shared-mem...
Jack L. Lo, Susan J. Eggers, Henry M. Levy, Sujay ...
POPL
1992
ACM
15 years 10 months ago
A Compilation Method for ML-Style Polymorphic Record Calculi
Polymorphic record calculi have recently attracted much attention as a typed foundation for objectoriented programming. This is based on the fact that a function that selects a fi...
Atsushi Ohori
APSEC
2004
IEEE
15 years 10 months ago
JAOUT: Automated Generation of Aspect-Oriented Unit Test
Unit testing is a methodology for testing small parts of an application independently of whatever application uses them. It is time consuming and tedious to write unit tests, and ...
Guoqing Xu, Zongyuan Yang, Haitao Huang, Qian Chen...