During summer 2002, we ran a workshop module for a group of 28 eighth-grade girls. Our aim was ambitious: to introduce these students, ages 12 and 13, to computer science by focus...
There is a lack of `explicit education' of different modes of creativity and different methodologies for initiating creative processes. This is important for not only art pra...
In this paper, we describe a multi-site evaluation of SimSE, an educational software engineering simulation game. This study was designed to build on our previous experience of ev...
Changing conditions for teaching increase our motivation to understand the teaching and learning process. First time investigators of educational settings often feel uncertain abo...
While a grid represents a computing infrastructure for cross domain sharing of computational resources, the cyberinfrastructure, proposed by the US NSF Blue – Ribbon advisory pa...
Jie Yin, Junwei Cao, Yuexuan Wang, Lianchen Liu, C...