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» Interfaces as Games, Programs as Strategies
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ICMI
2003
Springer
131views Biometrics» more  ICMI 2003»
15 years 11 months ago
TorqueBAR: an ungrounded haptic feedback device
Kinesthetic feedback is a key mechanism by which people perceive object properties during their daily tasks – particularly inertial properties. For example, transporting a glass...
Colin Swindells, Alex Unden, Tao Sang
CF
2009
ACM
16 years 16 days ago
Strategies for dynamic memory allocation in hybrid architectures
Hybrid architectures combining the strengths of generalpurpose processors with application-specific hardware accelerators can lead to a significant performance improvement. Our ...
Peter Bertels, Wim Heirman, Dirk Stroobandt
ECAI
2010
Springer
15 years 7 months ago
Nested Monte-Carlo Expression Discovery
Nested Monte-Carlo search is a general algorithm that gives good results in single player games. Genetic Programming evaluates and combines trees to discover expressions that maxim...
Tristan Cazenave
CHI
2007
ACM
16 years 6 months ago
iStuff mobile: rapidly prototyping new mobile phone interfaces for ubiquitous computing
iStuff Mobile is the first rapid prototyping framework that helps explore new sensor-based interfaces with existing mobile phones. It focuses on sensor-enhanced physical interface...
Rafael Ballagas, Faraz Memon, Rene Reiners, Jan O....
FOIKS
2008
Springer
15 years 7 months ago
An Alternative Foundation for DeLP: Defeating Relations and Truth Values
Abstract. In this paper we recast the formalism of argumentation formalism known as DeLP (Defeasible Logic Programming) in game-theoretic terms. By considering a game between a Pro...
Ignacio D. Viglizzo, Fernando A. Tohmé, Gui...