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ACMDIS
2006
ACM
16 years 1 months ago
Storyboarding: an empirical determination of best practices and effective guidelines
Storyboarding is a common technique in HCI and design for demonstrating system interfaces and contexts of use. Despite its recognized benefits, novice designers still encounter ch...
Khai N. Truong, Gillian R. Hayes, Gregory D. Abowd
ASSETS
2006
ACM
16 years 1 months ago
Non-speech input and speech recognition for real-time control of computer games
This paper reports a comparison of user performance (time and accuracy) when controlling a popular arcade game of Tetris using speech recognition or non-speech (humming) input tec...
Adam J. Sporka, Sri Hastuti Kurniawan, Murni Mahmu...
ASSETS
2006
ACM
16 years 1 months ago
Improving non-visual web access using context
To browse the Web, blind people have to use screen readers, which process pages sequentially, making browsing timeconsuming. We present a prototype system, CSurf, which provides a...
Jalal Mahmud, Yevgen Borodin, Dipanjan Das, I. V. ...
CHINZ
2006
ACM
16 years 1 months ago
Bare-hand 3D gesture input to interactive systems
Although the 2D desktop metaphor has been the dominating paradigm of user interfaces for over two decades, 3D models of interaction are becoming more feasible due to advances in c...
Pushkar Dhawale, Masood Masoodian, Bill Rogers
CSCW
2006
ACM
16 years 1 months ago
SIDES: a cooperative tabletop computer game for social skills development
This paper presents a design case study of SIDES: Shared Interfaces to Develop Effective Social Skills. SIDES is a tool designed to help adolescents with Asperger’s Syndrome pra...
Anne Marie Piper, Eileen O'Brien, Meredith Ringel ...