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VR
2002
IEEE
117views Virtual Reality» more  VR 2002»
16 years 11 days ago
DLoVe: Using Constraints to Allow Parallel Processing in Multi-User Virtual Reality
In this paper, we introduce DLoVe, a new paradigm for designing and implementing distributed and nondistributed virtual reality applications, using one-way constraints. DLoVe allo...
Leonidas Deligiannidis, Robert J. K. Jacob
APSEC
2000
IEEE
15 years 12 months ago
Component-based application development on architecture of a model, UI and components
Explosive increase in end-user computing on distributed systems requires that end-users develop application software by themselves. One solution is given as a formula of “a doma...
Takeshi Chusho, Hisashi Ishigure, Naoyuki Konda, T...
ICMCS
2000
IEEE
145views Multimedia» more  ICMCS 2000»
15 years 12 months ago
Talking Heads and Synthetic Speech: An Architecture for Supporting Electronic Commerce
Facial animation has been combined with text-to-speech synthesis to create innovative multimodal interfaces. In this paper, we present an architecture for this multimodal interfac...
Jörn Ostermann, David R. Millen
INFOVIS
2000
IEEE
15 years 12 months ago
Polaris: A System for Query, Analysis and Visualization of Multi-Dimensional Relational Databases
In the last several years, large multi-dimensional databases have become common in a variety of applications such as data warehousing and scientific computing. Analysis and explor...
Chris Stolte, Pat Hanrahan
VR
2000
IEEE
168views Virtual Reality» more  VR 2000»
15 years 12 months ago
The Perceptive Workbench: Toward Spontaneous and Natural Interaction in Semi-immersive Virtual Environments
The Perceptive Workbench enables a spontaneous, natural, and unimpeded interface between the physical and virtual worlds. It uses vision-based methods for interaction that elimina...
Bastian Leibe, Thad Starner, William Ribarsky, Zac...