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UIST
1995
ACM
15 years 10 months ago
The World Through the Computer: Computer Augmented Interaction with Real World Environments
Current user interface techniques such as WIMP or the desktop metaphor do not support real world tasks, because the focus of these user interfaces is only on human–computer inte...
Jun Rekimoto, Katashi Nagao
CHI
2008
ACM
15 years 9 months ago
CiteSense: supporting sensemaking of research literature
Making sense of research literature is a complicated process that involves various information seeking and comprehension tasks. The lack of support for sensemaking in existing sys...
Xiaolong Zhang, Yan Qu, C. Lee Giles, Piyou Song
BCSHCI
2007
15 years 8 months ago
Ten emotion heuristics: guidelines for assessing the user's affective dimension easily and cost-effectively
Emotional appeal is a key dimension in user experience that often goes unmeasured in most user-centered design projects. This paper presents preliminary work for developing a set ...
Eva de Lera, Muriel Garreta Domingo
GRAPHICSINTERFACE
2008
15 years 8 months ago
A model of non-preferred hand mode switching
Effective mode-switching techniques provide users of tablet interfaces with access to a rich set of behaviors. While many researchers have studied the relative performance of mode...
Jaime Ruiz, Andrea Bunt, Edward Lank
INTERACT
2007
15 years 8 months ago
InterCUBE: A Study into Merging Action and Interaction Spaces
We describe the development of a novel tangible interface we call the InterCUBE, a cube-shaped device with no external buttons or widgets. We study the implications of such a shape...
Benjamin Salem, Harold Peeters