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» Interface Theories for Component-Based Design
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DIGRA
2005
Springer
15 years 11 months ago
Towards an Ontological Language for Game Analysis
The Game Ontology Project (GOP) is creating a framework for describing, analyzing and games, by defining a hierarchy of concepts abstracted from an analysis of many specific games...
José Pablo Zagal, Michael Mateas, Clara Fer...
HT
2004
ACM
15 years 11 months ago
Managing conflict in multi-model adaptive hypertext
Adaptive hypermedia has the goal of contextualizing the display of a hypertext to suit the user and their situation. A variety of aspects of the context can influence the appropri...
Luis Francisco-Revilla, Frank M. Shipman III
MAM
2008
138views more  MAM 2008»
15 years 6 months ago
FPGA based tester tool for hybrid real-time systems
This paper presents a design methodology for a hybrid Hardwarein-the-Loop (HIL) tester tool, based on both discrete event system theory, given by timed automata, and continuous sy...
Jan Krakora, Zdenek Hanzálek
SAC
2003
ACM
15 years 11 months ago
Design Time Support for Adaptive Behavior in Web Sites
Adaptive web sites are sites that automatically improve their internal organization and/or presentation by observing userbrowsing behavior. In this paper we argue that adaptive be...
Sven Casteleyn, Olga De Troyer, Saar Brockmans

Lab
782views
17 years 5 months ago
Neural Systems Engineering Lab (NSEL)
Neural Systems Engineering Lab (NSEL) at Michigan State University focuses on advancing neuroinformatics science by engineering new theoretical, computational and experimental tool...