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ICTAI
2008
IEEE
16 years 1 months ago
A Model for Multiple Outcomes Games
We introduce and study qualitative multiple outcomes games. These games are noncooperative games with qualitative utilities (i.e., values over an ordinal scale), strictly qualitat...
Ramzi Ben Larbi, Sébastien Konieczny, Pierr...
ATAL
2003
Springer
15 years 10 months ago
Posit spaces: a performative model of e-commerce
What distinguishes e-commerce from ordinary commerce? What distinguishes it from distributed computation? In this paper we propose a performative theory of e-commerce, drawing on ...
Peter McBurney, Simon Parsons
AAAI
2007
15 years 9 months ago
Using Eye-Tracking Data for High-Level User Modeling in Adaptive Interfaces
In recent years, there has been substantial research on exploring how AI can contribute to Human-Computer Interaction by enabling an interface to understand a user’s needs and a...
Cristina Conati, Christina Merten, Saleema Amershi...
ACMIDC
2008
15 years 8 months ago
Designing with and for children with special needs: an inclusionary model
In order to design for children with special needs, we need to design with children with special needs. The inclusionary model proposed in this paper suggests that appropriate inv...
Mona Leigh Guha, Allison Druin, Jerry Alan Fails
BCEC
1997
15 years 8 months ago
Adaptive Task Allocation Inspired by a Model of Division of Labor in Social Insects
Social insects provide us with a powerful metaphor to create decentralized systems of simple interacting, and often mobile, agents. The emergent collective intelligence of social i...
Eric Bonabeau, Andrej Sobkowski, Guy Theraulaz, Je...