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VISSYM
2007
15 years 9 months ago
Subdivision Volume Splatting
Volumetric Subdivision (VS) is a powerful paradigm that enables volumetric sculpting and realistic volume deformations that give rise to the concept of "virtual clay". I...
Kevin T. McDonnell, Neophytos Neophytou, Klaus Mue...
VISSYM
2004
15 years 8 months ago
Illustrating Surfaces in Volume
This paper presents a novel framework for illustrating surfaces in a volume. Surfaces are illustrated by drawing only feature lines, such as silhouettes, valleys, ridges, and surf...
Xiaoru Yuan, Baoquan Chen
NIPS
2000
15 years 8 months ago
Machine Learning for Video-Based Rendering
We present techniques for rendering and animation of realistic scenes by analyzing and training on short video sequences. This work extends the new paradigm for computer animation...
Arno Schödl, Irfan A. Essa
ESE
2006
97views Database» more  ESE 2006»
15 years 6 months ago
An empirical study of fine-grained software modifications
Software is typically improved and modified in small increments (we refer to each of these increments as a modification record--MR). MRs are usually stored in a configuration manag...
Daniel M. Germán
IJVR
2006
97views more  IJVR 2006»
15 years 6 months ago
Human-Scale Virtual Environment for Product Design: Effect of Sensory Substitution
-- This paper presents a human-scale virtual environment (VE) with haptic feedback along with two experiments performed in the context of product design. The user interacts with a ...
Paul Richard, Damien Chamaret, François-Xav...